Sword Art Online Fatal Bullet Best Stat Points for Healer

Sinon, Asuna and Kirito are just some of the characters you'll meet in "Sword Art Online: Fatal Bullet."

Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your principal grapheme and Arfa-Sys support AI.

On that note, I've decided to put together this graphic symbol build and loadout guide featuring the game'south various characters such every bit Sinon, Bazalt Joe and a certain person dressed in black from head to toe and surrounded past women. That guy's the worst, you know.

Somewhen, I'm planning to update this with information on character relationships and what accept y'all should there be involvement. In the concurrently, I'm starting out with key information and stats of most half of the characters and updating the list as I get to everyone else.

More SAO:9 Best Skills in Sword Art Online Fatal Bullet | Technobubble

The information includes each grapheme'southward stat point allotment per centum, which shows what share or percentage of their CP they allocated for each stat. I also included their weapon loadouts, skill sets and stats at level 125 for good measure. I figure that information technology might be interesting for folks who are curious about each character'southward stat distribution and how it figures into that character'due south overall build and play style. Who knows? It could provide insight you lot could use when doing your own custom builds for your main character or Arfa-Sys.

One caveat is that some accessory and weapon names might be unlike from the English version as this guide is based on the Japanese guidebook and game (I did my best to utilize the localized names for skills and other things in this guide). For stuff that I don't know the official translated names for, I merely wrote down my best approximation. Basically, I don't have all of the clothes, weapons and other items in my localized game nevertheless but I will update them every bit I get the requisite data. Otherwise, if you know the actual names of some of these items, feel free to let me know in the comments or by emailing me directly and I'll update them.

Get-go, let's get over some basic knowledge for stats and classes, which volition help you lot when putting together your builds (I also posted a running listing of all skills in Sword Art Online: Fatal Bullet that includes all stat requirements and changes in each skill when leve:

Stats and classes

There are six primal stats that make up one's mind your graphic symbol'southward build as well as what role he or she falls under. Hither's a quick rundown for each of them and what they practice.

Strength (STR): Determines your total weight chapters for conveying weapons. Besides affects the damage you inflict with sword weapons.

Vitality (VIT): Affects your maximum HP and damage reduction charge per unit. Also affects resistance to toxicant, blaze and stun.

Intelligence (INT): Improves the event and success rate of your skills. Also improves the duration and recharge time of your gadgets. Increases the effectiveness of your condition attacks and ability to suppress enemies.

Agility (AGI): Increases movement speed. Also increases reduction in impairment received by a large amount. Improves weapon handling and reload speed as well. Lastly, it increases how fast the Bullet Circle shrinks.

Dexterity (DEX): Improves the effectiveness of gadgets and increases UFG damage. Too increases your damage for critical hits and when hitting weak spots. Increases Bullet Circle accuracy as well.

Luck (LUK): Increases item drop rate and the event of retention chips institute on dropped weapons. As well increases your critical hit rate and provides a slight boost in your harm reduction rate. Greatly increases the impairment reduction charge per unit for poison and bonfire.

A common question is what stats to get for when doing certain builds. Personally, my advice is to better the stats for the skills and weapons you want or like to use. That beingness said, here are the stats you want to better for each class or part equally a rule of thumb.

  • Assault: STR and AGI
  • Destroyer: STR and DEX
  • Sniper: STR, AGI and DEX
  • Engineer: INT and DEX
  • Tank: STR, VIT and AGI
  • Support: VIT, INT and LUK

Now here are the builds and loadouts for the game's diverse characters. This guide has about one-half of the characters right now and will go on to add more than as it is updated.

Agil

  • Course: Tank
  • Weapons: Gatling / Launcher
  • Clothes: Power Vest M
  • Accessory: Earrings

Stat Point Allocation & Form

  • STR: A (22 percent)
  • VIT: A (24 percent)
  • INT: B (20 percent)
  • AGI: Due east (6 percent)
  • DEX: C (xvi percent)
  • LUK: D (12 percent)
  • Defence force: D

Stats at Level 125

  • HP: 6260
  • STR: 128
  • VIT: 140
  • INT: 116
  • AGI: 34
  • DEX: 93
  • LUK: 69
  • ATK 1: 374
  • ATK 2: 1956
  • DEF: 1880

Loadouts

Weapon one: Big Conduct (base of operations to Mk3)

Skill Prepare ane: A) Taunting Yell ane-3. B) Armor Course ane-3. C) Dash Attack ane until level 28, then Toxic Gas Boom 1-3. D) Tranquilizer Shot one-3.

Weapon two: GL6 Firebringer (base to ++), GL6 Inferno (base to ++)

Skill Fix 2: A) Attending Seeker 1-three. B) Power Grade ane until level 33, then Human Fortress 1-3. C) Armor Intermission Shot until level 47, so Plasma Blast 1-2. D) Shield Matrix 1-3.

Gadgets: Beginning Aid Kit, Anti-Ailment Kit, Proximity Mine, Frag Grenade

Argo

  • Form: Assault / Tank
  • Weapons: Handgun / Shotgun
  • Clothes: Aviator Accommodate F
  • Accessory: None

Stat Bespeak Resource allotment & Course

  • STR: A (22 percent)
  • VIT: B (twenty percent)
  • INT: E (half dozen pct)
  • AGI: A (24 per centum)
  • DEX: C (16 percent)
  • LUK: D (12 percent)
  • Defense: A

Stats at Level 125

  • HP: 5780
  • STR: 128
  • VIT: 116
  • INT: 33
  • AGI: 141
  • DEX: 92
  • LUK: 69
  • ATK 1: 568
  • ATK ii: 543
  • DEF: 2972

Loadouts

Weapon ane: Long Stroke (base to 2++)

Skill Fix 1: A) Conceal ane. B) Taunting Yell i-3. C) Quick Shot 1-3. D) Armor Course ane until Level 39, then Homo Fortress 1-two.

Weapon 2: Honeycomb 87(base to ++), Binen Shutokku-87 (base to ++)

Skill Set 2: A) Tactical Roll 1-3. B) Attention Seeker until Level 28, and then Shield Matrix 1-three. C) Speed Form 1-iii. D) Raise Gadget i-2.

Gadgets: Starting time Aid Kit, Proximity Mine, Frag Grenade

Asuna

  • Course: Supporter
  • Weapons: Assault Burglarize / Handgun
  • Clothes: Daybreak Coat F
  • Accessory: Headset, Promise Ring

Stat Signal Allotment & Grade

  • STR: D (11 pct)
  • VIT: B (20 percent)
  • INT: A (25 pct)
  • AGI: C (16 per centum)
  • DEX: E (6 percent)
  • LUK: A (22 pct)
  • Defense: B

Stats at Level 125

  • HP: 5780
  • STR: 67
  • VIT: 116
  • INT: 141
  • AGI: 92
  • DEX: 35
  • LUK: 129
  • ATK 1: 218
  • ATK 2: 539
  • DEF: 2624

Loadouts

Weapon one: SPB Rapier (from base to Mk3)

Skill Fix 1: A) Starts with Tactical Scroll 1 then switches to Gunstinger i-2. B) HP Recovery Shot ane until Level 41 then switches to Nanotech Boost 1-2. C) Healing Bullet 1-iii. D) Speed Course 1 until Level 32 then switches to Disquisitional Form Bullet 1-3.

Weapon 2: Betelgeuse (from base to 2++)

Skill Set two: A) Healing Field Shot 1 ane-3. B) HP Recovery Shot 1-ii until Level 62 then switches to AED Shot. C) Curing Field Shot . D) Tranquilizer Shot 1-two.

Gadgets: First Aid Kit, Frag Grenade, Anit-Ailment Kit, Plasma Grenade

Bazalt Joe

  • Class: Assault / Tank
  • Weapons: Attack Rifle (Dual) / Handgun
  • Dress: Cold-weather Garment Chiliad
  • Accompaniment: Beret

Stat Indicate Allocation & Grade

  • STR: A (22 per centum)
  • VIT: A (24 percentage)
  • INT: E (6 percent)
  • AGI: B (20 percentage)
  • DEX: C (sixteen percent)
  • LUK: D (12 percent)
  • Defense: A

Stats at Level 125

  • HP: 6280
  • STR: 127
  • VIT: 141
  • INT: 34
  • AGI: 114
  • DEX: 91
  • LUK: 68
  • ATK 1: 226
  • ATK 2: 505
  • DEF: 2843

Loadouts

Weapon 1: LMG Dushu (base to ++), LMG Puryui (base to ++)

Skill Set 1: A) Sliding Shot 1-3. B) Attention Seeker 1-iii. C) Taunting Yell ane-3. D) Homo Fortress one-iii.

Weapon two: Prosti (base to ++), Daverie (base to ++)

Skill Set two: A) Armor Form 1-3. B) Quick Shot i-3. C) Power Form one-iii. D) Explosive Shot 1-2.

Gadgets: To be added afterwards

Itsuki

  • Class: Engineer
  • Weapons: Sniper Rifle / Submachine Gun
  • Apparel: Pristine Coat M
  • Accessory: None

Stat Bespeak Resource allotment & Form

  • STR: A (22 percent)
  • VIT: D (12 per centum)
  • INT: B (20 percent)
  • AGI: C (16 percent)
  • DEX: A (26 per centum)
  • LUK: E (6 percent)
  • Defense: D

Stats at Level 125

  • HP: 4840
  • STR: 130
  • VIT: 69
  • INT: 115
  • AGI: 92
  • DEX: 142
  • LUK: 35
  • ATK 1: 973
  • ATK ii: 224
  • DEF: 1871

Loadouts

Weapon 1: Dragonfall (base to ++), Dragonbreaker (base of operations to ++)

Skill Set 1: A) Conceal 1-iii. B) Enhance Gadget one-three. C) Eagle-Eye Beacon one-3. D) Furnish Gadget 1-iii.

Weapon 2: Sirius (base to Sirius three)

Skill Set two: A) Blazing Nail 1-3. B) Sliding Shot ane-2. C) Omnia Vanitas 1-ii. D) Toxic Gas Blast ane-3.

Gadgets: First Assistance Kit, Proximity Mine, Combat Knife

Kirito

  • Class: Set on
  • Weapons: Sword (Gun & Sword) / Sword
  • Clothes: Nocturnal Coat M
  • Accessory: Promise Ring

Stat Signal Allotment & Grade

  • STR: A (24 pct)
  • VIT: C (xvi per centum)
  • INT: B (20 per centum)
  • AGI: A (22 percent)
  • DEX: D (12 pct)
  • LUK: Eastward (6 percent)
  • Defense: B

Stats at Level 125

  • HP: 5280
  • STR: 141
  • VIT: 91
  • INT: 115
  • AGI: 129
  • DEX: 67
  • LUK: 34
  • ATK i: 930
  • ATK 2: 930
  • DEF: 2488

Loadouts

Weapon 1: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4

Skill Gear up 1: A) Sword Barrier ane-three. B) Tactical Roll 1-iii. C) Vorpal Strike i-3. D) Speed Course 1 until Level 40 then replaced by Dual Orbital 1-iii.

Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base of operations to ++), Masamune G4

Skill Set up 2: A) Hyper Awareness. B) Abrupt Nail one-3. C) Omnia Vanitas 1-3. D) Power Course 1 until Level 35 and so replaced by Horizontal Square one-three.

Gadgets: Start Aid Kit, Melee Booster Kit, Plasma Grenade, Frag Grenade

Klein

  • Class: Tank / Assault
  • Weapons: Assault Rifle / Launcher
  • Dress: Soldier's Jacket Thousand
  • Accessory: None

Stat Point Allocation & Class

  • STR: B (20 percent)
  • VIT: A (22 percent)
  • INT: D (12 percent)
  • AGI: A (24 percent)
  • DEX: C (sixteen percent)
  • LUK: E (six percentage)
  • Defense: A

Stats at Level 125

  • HP: 6020
  • STR: 116
  • VIT: 128
  • INT: 69
  • AGI: 140
  • DEX: 93
  • LUK: 35
  • ATK 1: 232
  • ATK two: 4029
  • DEF: 2920

Loadouts

Weapon 1: Midou-Type AR (base of operations to Kai ++)

Skill Set 1: A) Sliding Shot 1-3. B) Speed Form i-three. C) Attention Seeker ane-3. D) Omnia Vanitas ane-3.

Weapon two: Blast Spear (base to ++), Explosion (base to ++)

Skill Fix ii: A) Power Form 1-three. B) Tactical Scroll 1-3. C) Taunting Yell 1-3. D) Armor Form 1 until Level 26, then Shield Matrix 1-iii.

Gadgets: Starting time Aid Kit, Plasma Grenade, Combat Knife, Frag Grenade

Kureha

  • Form: Tank / Assault
  • Weapons: Submachine Gun / Launcher
  • Clothes: Primary Coat F
  • Accessory: Headband

Stat Point Resource allotment & Grade

  • STR: D (11 per centum)
  • VIT: A (22 pct)
  • INT: C (16 percent)
  • AGI: A (25 percent)
  • DEX: B (xx percent)
  • LUK: E (6 percent)
  • Defense: A

Stats at Level 125

  • HP: 6060
  • STR: 67
  • VIT: 130
  • INT: 91
  • AGI: 142
  • DEX: 116
  • LUK: 33
  • ATK 1: 304
  • ATK 2: 1934
  • DEF: 2952

Loadouts

Weapon 1: Draque L Sirocco (base to ++), Draque L Halmattan (base to ++), Draque L Shamal

Skill Gear up i: A) Scatter Wheel ane-two. B) Attending Seeker ane-iii. C) Omnia Vanitas 1-3. D) Acrobatic Burn until Level 27, then Trigger Happy 1-3.

Weapon two: Deneb Kaitos (base of operations to two++)

Skill Set two: A) Dash Attack 1-2. B) Tactical Roll 1-3. C) Ability Interruption Shot 1-2. D) Armor Intermission Shot 1-2.

Gadgets: Kickoff Assistance Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade

Leafa

  • Class: Engineer / Set on
  • Weapons: Attack Rifle / Sword
  • Apparel: Sylpheed Hunter F
  • Accessory: Circlet, Hair Ornament

Stat Point Resource allotment & Grade

  • STR: B (20 percent)
  • VIT: E (six per centum)
  • INT: A (22 per centum)
  • AGI: D (12 pct)
  • DEX: A (24 percent)
  • LUK: C (16 percent)
  • Defense: E

Stats at Level 125

  • HP: 4120
  • STR: 116
  • VIT: 33
  • INT: 128
  • AGI: 67
  • DEX: 141
  • LUK: 92
  • ATK 1: 171
  • ATK 2: 887
  • DEF: 1512

Loadouts

Weapon 1: Sylph Type A  (base of operations to ++), Sylph Blazon B (base to ++),

Skill Set 1: A) Blazing Blast ane-3. B) Hawk Heart 1-3. C) Healing Bullet one-iii. D) Omnia Vanitas one-2.

Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base of operations to ++) Masamune G4

Skill Gear up 2: A) Ability Class 1-iii. B) Sharp Smash 1-3. C) Raise Gadget 1-2. D) Vorpal Strike 1-2.

Gadgets: First Aid Kit, Plasma Grenade, Anti-Ailment Kit

Lisbeth

  • Grade: Support / Engineer
  • Weapons: Shotgun / Submachine Gun
  • Clothes: Smithing Jacket F
  • Accessory: Bones Headset / Headband

Stat Point Allocation & Class

  • STR: B (twenty percent)
  • VIT: D (12 percent)
  • INT: A (24 percent)
  • AGI: E (6 percent)
  • DEX: A (22 per centum)
  • LUK: C (16 percentage)
  • Defense force: East

Stats at Level 125

  • HP: 4820
  • STR: 116
  • VIT: 68
  • INT: 143
  • AGI: 34
  • DEX: 129
  • LUK: 92
  • ATK 1: 335
  • ATK ii: 224
  • DEF: 1395

Loadouts

Weapon 1: Valkyrie (base to ++), Valkyrie Mk2 (base to ++)

Skill Set 1: A) Power Class Shot i until Level 22, then Ability Field Shot 1-3. B) Armor Course Shot 1 until Level 31, then Guard Field Shot 1-3. C) Explosive Shot 1-3. D) Electrodynamic Stunner 1-3.

Weapon ii: Sirius (base to Sirius 3)

Skill Gear up 2: A) Ability Suspension Shot 1-3. B) Armor Break Shot 1-three. C) HP Recovery Shot ane-3. D) Toxic Gas Blast i-3.

Gadgets: First Assist Kit, Anti-Ailment Kit, Frag Grenade, Proximity Mine

Philia

  • Class: Assail
  • Weapons: Sniper / Sword
  • Wearing apparel: Combat Vest F
  • Accessory: None

Stat Point Allotment & Grade

  • STR: D (12 pct)
  • VIT: E (six pct)
  • INT: C (sixteen percentage)
  • AGI: A (22 percent)
  • DEX: B (20 percentage)
  • LUK: A (24 percent)
  • Defense: B

Stats at Level 125

  • HP: 4140
  • STR: 69
  • VIT: 34
  • INT: 95
  • AGI: 132
  • DEX: 119
  • LUK: 146
  • ATK ane: 341
  • ATK 2: 718
  • DEF: 2516

Loadouts

Weapon 1: Repose (base to ++), Serene (base of operations to ++)

Skill Set 1: A) Power Form 1 until level 29, and then Ability Field Shot 1-2. B) Armor Form i until Level 43, and then Guard Field Shot i-2. C) Speed Form 1-3. D) Eagle Eye Beacon 1-2.

Weapon 2: Muramasa F9 (base to ++), Kikuichimonji F9 (base to ++)

Skill Set 2: A) Conceal 1-2. B) Precipitous Nail 1-2. C) Omnia Vanitas 1-3. D) Power Form i-two.

Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade

Premiere

  • Class: Assault / Engineer
  • Weapons: Handgun (Dual) / Shotgun
  • Clothes: Scratch Hoodie F
  • Accessory: Hair Ornament

Stat Point Allocation & Grade

  • STR: E (vi percent)
  • VIT: C (16 pct)
  • INT: B (20 per centum)
  • AGI: D (12 percent)
  • DEX: A (24 percentage)
  • LUK: A (22 pct)
  • Defense: C

Stats at Level 125

  • HP: 5300
  • STR: 35
  • VIT: 92
  • INT: 116
  • AGI: 68
  • DEX: 143
  • LUK: 129
  • ATK 1: 338
  • ATK 2: 237
  • DEF: 2144

Loadouts

Weapon 1: SPB Dark Heaven (base to Mk3)

Skill Set 1: A) Muffle i-3. B) Quick Shot 1-2. C) Healing Bullet i-3. D) Armor Form ane-3.

Weapon 2: Peacock (base of operations to Peacock 3)

Skill Gear up ii: A) Enhance Gadget 1-3. B) Militarist Center 1-iii. C) Speed Grade 1-ii. D) Blazing Blast one-three.

Gadgets: Starting time Assist Kit, Proximity Mine, Plasma Grenade, Frag Grenade

Rain

  • Form: Set on
  • Weapons: Submachine Gun (Dual) / Shotgun
  • Dress: Maid Outfit F
  • Accessory: Formal Uniform F

Stat Point Allocation & Grade

  • STR: B (20 percent)
  • VIT: E (5 percent)
  • INT: A (22 percentage)
  • AGI: A (25 pct)
  • DEX: D (12 percent)
  • LUK: C (16 percent)
  • Defense: B

Stats at Level 125

  • HP: 4120
  • STR: 118
  • VIT: 33
  • INT: 132
  • AGI: 146
  • DEX: 69
  • LUK: 93
  • ATK 1: 267
  • ATK 2: 237
  • DEF: 2464

Loadouts

Weapon 1: Screw Shadow (base to two++)

Skill Set i: A) Sliding Shot one-three. B) Muffle 1-3. C) Sentry Way. D) Scatter Cycle ane-3.

Weapon 2: Peacock (base to Peacock 3)

Skill Set two: A) Speed Form 1 until level 29, then Gunstinger 1-3. B) Armor Class 1-3. C) Power Form 1 until Level xx, so Power Field Shot 1-3. D) nanotech Boost 1-2.

Gadgets: Get-go Assist Kit, Anti-Ailment Kit, Combat Knife, Plasma Grenade

Silica

  • Class: Support / Tank
  • Weapons: Submachine Gun / Handgun
  • Clothes: Tamer Jacket F
  • Accessory: Hair Decoration

Stat Point Allocation & Form

  • STR: E (half-dozen percentage)
  • VIT: C (sixteen percentage)
  • INT: D (12 percentage)
  • AGI: A (22 pct)
  • DEX: B (20 pct)
  • LUK: A  (24 percent)
  • Defence: A

Stats at Level 125

  • HP: 5300
  • STR: 34
  • VIT: 92
  • INT: 68
  • AGI: 129
  • DEX: 117
  • LUK: 143
  • ATK 1: 220
  • ATK 2: 144
  • DEF: 2932

Loadouts

  • Weapon 1: Sturm KZ (base to Sturm KZ3)
  • Skill Fix 1: A) Tactical Curlicue i-3. B) Healing Bullet one until Level 51, and so Healing Field Shot 1-ii. C) Speed Course one-3. D) Curing Field Shot.
  • Weapon 2: Procyon SL (base to Procyon SL3)
  • Skill Set 2: A) Acrobatic Fire i-3. B) Quick Shot 1-three. C) HP Recovery Shot 1-two until Level 119, then AED Shot. D) Trigger Happy ane-3.
  • Gadgets: Commencement Aid Kit, Anti-Ailment Kit, Frag Grenade, Combat Knife

Sinon

  • Class: Sniper
  • Weapons: Sniper Rifle / Handgun
  • Clothes: Hawk Eye Arrange F
  • Accessory: Headphones

Stat Point Allocation & Course

  • STR: A (24 per centum)
  • VIT: D (12 percent)
  • INT: C (16 percent)
  • AGI: B (20 percent)
  • DEX: A (22 percentage)
  • LUK: East (six pct)
  • Defense: C

Stats at Level 125

  • HP: 4840
  • STR: 142
  • VIT: 69
  • INT: 93
  • AGI: 117
  • DEX: 130
  • LUK: 34
  • ATK one: 2546
  • ATK 2: 175
  • DEF: 2168

Loadouts

Weapon 1: Sangfroid (base of operations to +), AMR Tiamat (base to Mk2+),

Skill Set one: A) Eagle one-3. B) Lookout man Style. C) Phantom Bullet i-three. D) Eagle Eye Beacon one-3.

Weapon two: Lightning (base of operations to Mk3)

Skill Set two: A) Health Recovery Bullet 1-3. B) Conceal 1-two. C) Speed Form 1 until Level 27 then switches to Tranquilizer i-2. D) Curing Field Shot.

Gadgets: First Help Kit, Plasma Grenade, Anti-Ailment Kit

Strea

  • Class: Tank
  • Weapons: Launcher / Gatling
  • Clothes: Flak Suit F
  • Accessory: None

Stat Point Allocation & Class

  • STR: A (22 percent)
  • VIT: A (25 per centum)
  • INT: E (half dozen percent)
  • AGI: D(11 percent)
  • DEX: C (16 percent)
  • LUK: B (twenty percent)
  • Defence: B

Stats at Level 125

  • HP: 6420
  • STR: 134
  • VIT: 148
  • INT: 34
  • AGI: 69
  • DEX: 94
  • LUK: 119
  • ATK 1: 2232
  • ATK ii: 257
  • DEF: 2564

Loadouts

Weapon 1: Bunker Comet (base to ++), Meteor Fall (base to ++), Spicule

Skill Prepare 1: A) Taunting Yell 1-iii. B) Tactical Curl 1-two. C) Lookout Style. D) Shield Matrix ane-3.

Weapon ii: Benetnasch (base to Benetnasch three)

Skill Set 2: A) Armor Class i-iii. B) dash Attack 1-iii. C) Power Form ane-3. D) Heat Detonator 1-3.

Gadgets: Outset Aid Kit, Anti-Aiment Kit, Plasma Grenade, Frag Grenade

Yuuki

  • Course: Assault / Back up
  • Weapons: Sword / Handgun
  • Clothes: Alluring Culottes F
  • Accessory: Headband

Stat Point Resource allotment & Grade

  • STR: D (12 percent)
  • VIT: East (6 percent)
  • INT: A (24 percent)
  • AGI: B (20 per centum)
  • DEX: A (22 percent)
  • LUK: C (16 percent)
  • Defense: C

Stats at Level 125

  • HP: 4140
  • STR: 68
  • VIT: 34
  • INT: 141
  • AGI: 116
  • DEX: 129
  • LUK: 92
  • ATK one: 716
  • ATK 2: 359
  • DEF: 2108

Loadouts

Weapon ane: Muramasa F9 (base to ++), Kikuichimonji (base to ++)

Skill Ready 1: A) Sharp Boom 1-two. B) Muffle 1-3. C) Vorpal Strike 1-3. D) Star Splash one-three.

Weapon ii: HGBST3 Kusanagi (base to ++), HGBST3 Asuka (base to ++), HGBST3 Shigure

Skill Prepare 2: A) Quick Shot 1-iii. B) Power Grade Shot 1-3. C) Armor Grade Shot 1-3. D) Tactical Scroll until Level 41, then Nanotech Boost Shot 1-3.

Gadgets: Get-go Aid Kit, Frag Grenade, Anti-Ailment Kit, Plasma Grenade

Zeliska

  • Class: Support / Engineer
  • Weapons: Shotgun / Assault Rifle
  • Clothes: Queen's Clothes F
  • Accessory: Earrings

Stat Point Resource allotment & Grade

  • STR: B (xx percentage)
  • VIT: E (6 pct)
  • INT: C (sixteen percent)
  • AGI: A (22 percent)
  • DEX: A (24 per centum)
  • LUK: D (12 percent)
  • Defense: C

Stats at Level 125

  • HP: 4160
  • STR: 113
  • VIT: 35
  • INT: 91
  • AGI: 126
  • DEX: 140
  • LUK: 69
  • ATK 1: 237
  • ATK 2: 289
  • DEF: 2144

Loadouts

Weapon i: Peacock (base to Peacock 3)

Skill Ready 1: A) Speed Form 1 until level 40, then Gunstinger 1-3. B) Power Grade Shot 1-2. C) Armor Form Shot 1-2. D) Enhance Gadget i-3.

Weapon 2: MG Kalimsky (base to ++), MG Tonfsky (base to ++)

Skill Ready two: A) Hawk Middle 1-iii. B) Tranquilizer Shot 1-ii. C) Healing Bullet 1-3. D) Scout Mode.

Gadgets: To be added later

Technobubble covers games, gadgets, technology and all things geek. Follow Technobubble poobah Jason Hidalgo's shenanigans on Twitter @jasonhidalgo or his Tabiasobi Youtube channel.

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Source: https://www.rgj.com/story/life/2018/03/06/sword-art-online-fatal-bullet-builds-stats-spread-ally-guide-technobubble/400722002/

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